The Bionics and Cognitive Science Centre
Research Personnel
(PDF Version )
Academic Staff
Acting Director: Dr Barry Richardson
Cognitive Science
School of Humanities Communications
and Social Sciences
Monash University Gippsland Campus
Churchill Vic 3842
Email: barry.richardson@arts.monash.edu.au
Phone: 61(0)3 51 226432
Interests: Application
of haptics to virtual environments, sensory
substitution,
teleremote surgery, simulation, and robotics
Dr
Dianne Wuillemin
Cognitive Science
School
of Humanities Communications and Social Sciences
Monash
University Gippsland Campus
Churchill Vic 3842
Email: dianne.wuillemin@arts.monash.edu.au
Phone: 61(0)3 51 226753
Interests: Neuroscience,
haptic illusions
Dr Catherine Haigh
Cognitive Science
School of Humanities Communications
and Social Sciences
Monash University Gippsland Campus
Churchill Vic 3842
Email: cathy.haigh@arts.monash.edu.au
Phone: 61 (0)3 51 226746
Interest: Computer
games and their effects on early development
Dr
Mark Symmons
Cognitive Science
School of
Humanities Communications and Social Sciences
Monash
University Gippsland Campus
Churchill Vic 3842
Email: mark.symmons@general.monash.edu.au
Phone: 61(0)3 51226747
Interests: Active
and passive touch, kinaesthetic and cutaneous processes
Collaborating Colleagues at Monash
Assoc Prof Yousef Ibrahim
School of Applied Sciences and Engineering
Monash University
Gippsland Campus
Churchill Vic 3842
Email:
yousef.ibrahim@sci.monash.edu.au
Phone: 61(0)3 51226482
Interests: Robotics
and artificial intelligence
Professor Laurence
Dooley
Gippsland School of Computing and Information
Technology
Monash University Gippsland Campus
Churchill Vic 3842
Email: laurence.dooley@infotech.monash.edu.au
Phone: 61(0)3 51 226628
Interest: Multimedia
programming, medical applications
Dr Madhu Chetty
Gippsland School of Computing and Information Technology
Monash University Gippsland Campus
Churchill Vic
3842
Email: mahdu.chetty@infotech.monash.edu.au
Phone: 61(0)3 51227148
Interests: Programming
and artificial intelligence
Overseas Associates
Professor John Kennedy, Toronto University,
Canada
Interests: Drawings by the blind; haptics
Professor Ken Johnson, Johns Hopkins University, US
Interests:
Sensory processes (especially touch)
A/Professor
Gunnar Jansson, Uppsala University, Sweden
Interests:
Mobility aids
Programmer
Mr Jonathan Wells,
Bionics
and Cognitive Science Centre
School of Humanities, Communications
and Social Sciences
Monash University Gippsland Campus
Churchill Vic 3842
Email: jonathan.wells@arts.monash.edu.au
Phone: 61 (0)3 51226
Students
PhD Student: George Van Doorn
Cognitive Science
School of Humanities Communications
and Social Sciences
Monash University Gippsland Campus
Churchill Vic 3842
Email: george.vandoorn@arts.moansh.edu.au
Phone: 61(0)3 51226749
Interests: Cross-modal
perception
When a subject is required to match the sizes
of two separate cubes (i.e., looking at one and feeling the other),
they may select a match that more closely relates to the cube presented
to vision. In this situation, the subject has over-relied on visual
information. In the past, this has been referred to as visual dominance.
George's research is designed to show that perception is a process
of integration rather than domination.
Honours
Student: Robyn Bodinnar
Cognitive Science
School of Humanities Communications and Social Sciences
Monash University Gippsland Campus
Churchill Vic 3842
Email: robyn.bodinnar@arts.monash.edu.au
Phone: 61(0)3 51 226749
Interest: Exploring
human behaviour within a non-violent, simulated computer game.
Within a virtual game such as 'The Sims' (EA Games,
2000), individuals are not generally restrained by the legal and
social conduct prescribed to, and expected by, civilians within the
'real' or physical world. Players wishing to contravene social
and legal processes in a virtual world can do so with few 'real'
negative outcomes. Robyn's study examines how individuals behave
in an environment where the ramifications for deviation and antisocial
conduct remain limited. Using 'The Sims' as a simulated environment,
the research is designed to explore whether game players are more
inclined to violate social norms, or maintain an acceptable level
of conduct. An additional aim is to examine how the presence of another
person in the form of an avatar (perceived or actual), influences
participant behaviour within the game environment.
Industry Consultants
Robert Accardi, Priority 1 Design
Ltd., Melbourne
Haptic exoskeleton design
Goran
Filipovic GFE Systems, Melbourne
Exoskeleton programming
Ivor Bryan STEM Partnership, Melbourne
Technology
evaluation
Stephen Furner, British Telecom, UK
Multimodal
communications